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BEYOND- A low poly VR scene

All assets were made in VR using Gravity Sketch and Tiltbrush. The mesh was then optimized with Zbrush and Maya, before being brought into UE4.

I wanted to use VR tools to make a simple scene for VR. Modeling the assets with my Oculus Rift offered a more immersive and "organic" way to create the geometries.

I used vertex colours and varying degrees of emissive shaders to create the overall look. The scene is inspired by Zoink's game Fe as well as all the kooky alien plant concept art available on Pinterest.